If you changed the balance, it would no longer be Atmos, and Dolby would not allow it. Receivers require certification, not speakers or speaker placement; sorry if I was unclear.
Atmos is object based data as opposed to channel based data. What happens is the receiver interprets the data and is able to send it to the required speaker based on the sound’s location within the virtual world of the file.
“An object is an audio channel that also contains metadata in the form of X, Y and Z coordinates, which makes exact positioning in the room possible. This means that loudspeakers that previously only functioned within a bed can be controlled individually, allowing signals to be localized more sharply and precisely.
The decision as to which loudspeakers a signal will sound from is only made at the respective playback location. Until then, all audio channels and the corresponding metadata are packed in a container. Since there is no predefined assignment to speakers, this concept is arbitrarily scalable and enables playback on different systems equally.
To play a Dolby Atmos file, a device capable of doing so is needed that knows the speaker configuration at the respective location. The device that decodes the Dolby Atmos file is also called a renderer by Dolby. It unpacks the signals and places them in space based on their metadata. Accordingly, the vectorial direction from which a sound is mapped is the same in every room. The physical speakers from which the signal is reproduced depend on the speaker configuration and differ from room to room.“
More here:
https://sonofloat.com/en/channel-based-vs-object-based-audio-format/