Check you email - HUD Survey

I also noticed looking at the HUD from the outside that the housing doesn't appear to be straight. One side is higher than the other. Is there a design reason for this?
Probably to match the curvature of the windshield, although the HUD display is not leveled horizontally when view on the inside (which may be adjustable in software in the future.)
 
after my 2nd demo drive yesterday, but first time seeing the HUD, which was disabled in my May drive, I've decided the "blurriness" is actually the curvature of the windshield in play. My LR has some too, but not to this degree, likely because it's a smaller unit overall. I wasn't annoyed by the HUD superimposed over the traffic beyond since I'm used to using my LR's all the time.

I've got enough focus problems from wearing progressive eyeglasses, and they probably obscure some of the HUD issues other people are seeing. :)

Frankly, from the talk here I thought it would be worse than it was.
 
The HUD display seems a bit high for me, even though I've lowered the display adjustment. I had a BMW 328 with HUD, and the display physically moved down (ie, a motor moved the angle of the display). Seems this isn't the case with the Gravity HUD. As some have said, perhaps the speedometer number is too large, and obstructing the view of the vehicle ahead of me. 🤷‍♂️
 
Frankly, from the talk here I thought it would be worse than it was.
The biggest problem I found with the HUD is that the displayed image is not leveled properly. Each eye perceives a different height, which can cause eye strain. Eventually you get used to it, but then the displayed image is not perfectly horizontal.
 
I did a quick Grok search regarding edge blurriness for the HUD due to its anamorphic projection. The response paints a favorable picture of Lucid's HUD patent.

The Lucid Gravity's heads-up display (HUD) indeed employs an anamorphic projection technique, as detailed in Lucid's patent (WO2024112930A1), where a narrower physical display source projects a horizontally stretched image onto a curved intermediate screen. This screen acts as an optical expander, correcting distortions and widening the effective field of view (FOV) on the windshield without needing a larger emitter—reportedly achieving a broad ~20-30 degree horizontal FOV based on similar AR HUD designs in luxury EVs.
In principle, your concern about reduced resolution at the outer edges is valid: the fixed pixel count of the source display (likely in the millions, though exact specs aren't publicly detailed) gets spread across a wider projected area, which could lower pixels-per-degree (angular resolution) toward the periphery. This is a common challenge in anamorphic optics, potentially manifesting as subtle softening or blur if not compensated for.
However, the patent's design mitigates this through the shaped intermediate screen, which not only expands but also *corrects* for non-uniform magnification and keystone distortions inherent to windshield curvature and off-axis viewing. This ensures more even light distribution and focus across the FOV, preserving perceived sharpness. Lucid's in-house AR HUD is optimized for this, blending digital overlays with the real-world view at high contrast (up to 10,000:1 in similar systems) to minimize artifacts.
Real-world user feedback from early Gravity owners echoes some image quality quirks, but these align more with calibration, positioning, and environmental factors than inherent edge blur from anamorphics:
- Slight overall blurriness or double-vision when using both eyes, often resolved by head tilt or one-eye focus, tied to the curved windshield's vergence (3D depth alignment) rather than resolution drop-off.
- Inconsistent sharpness during road bumps or at varying speeds, possibly from minor optical jitter or dirt on the intermediate lens.
- No widespread complaints of *edge-specific* blurring; instead, praise for "crisp" central rendering, with issues fading after software updates or cleaning.
If edge blur becomes noticeable in your unit, it could stem from individual eye prescription mismatches (AR HUDs work best for emmetropic or corrected vision) or early-production variances—Lucid has iterated on this via OTA updates. Overall, the system prioritizes wide, immersive utility over pixel-perfect uniformity, but the optics are engineered to avoid pronounced peripheral degradation.

 
I never understood that phrase. Surely, by now, at least some of the original cows have come home? 🤷‍♂️ otherwise, maybe the rancher needs to find a new gig.

Carry on.
The phrase is a few hundred years old, and predates industrial farming. It basically means "all day", because a farmer would let the cows out to pasture after milking them, and they come back on their own at the end of the day. So saying "you can argue until the cows come home" is the same as "you can argue all day".
 
My preference is to get the full ambient lighting package without the HUD, but unfortunately they are bundled together.

So if you want all the cool lights, you have to put up with the HUD reflections. It's sort of annoying that Lucid has created this dilemma.
 
My preference is to get the full ambient lighting package without the HUD, but unfortunately they are bundled together.

So if you want all the cool lights, you have to put up with the HUD reflections. It's sort of annoying that Lucid has created this dilemma.

Agreed. I don't like HUDs in general and the Gravity's as it is now was pretty bad. My wife absolutely hates them and even if you can turn it off the reflections are just too annoying to both of us. The lights being part of the power package would have been nice but then it gets harder and harder for them to justify that $2600 upcharge over power for the Tech package.
 
Considering how far the Gravity's software is behind what Lucid has advertised, it's hard to feel a sense of confidence that the HUD will soon have an OTA update that provides all the cool AR features that might make it worth the $2600 increment cost of the Technology Package over just the base Power Package. Especially considering the concerns about visual quality early owners of the Gravity are reporting, which may not be correctable by software updates. My GGT order does have the HUD spec'ed, but I've never been able to test drive a Gravity that has the HUD turned on. I'm going to want to take a test drive and see what it's really like for myself before I accept delivery.
 
Considering how far the Gravity's software is behind what Lucid has advertised, it's hard to feel a sense of confidence that the HUD will soon have an OTA update that provides all the cool AR features that might make it worth the $2600 increment cost of the Technology Package over just the base Power Package. Especially considering the concerns about visual quality early owners of the Gravity are reporting, which may not be correctable by software updates. My GGT order does have the HUD spec'ed, but I've never been able to test drive a Gravity that has the HUD turned on. I'm going to want to take a test drive and see what it's really like for myself before I accept delivery.

Yeah the test drive Gravity here doesn't have HUD. I believe the first one did but someone backed that one into the wall in the parking garage within the first two weeks that it was available so the studio had to get another one.
 
Something that confuses me is how can Lucid release cars with this version of HUD with so many issues and people claim that OTA will fix things. If this HUD is an in-house design, you would think that they would have done extensive testing on various versions of the HUD as it was developed and tweaked the software along the way. You would need to have a solid workable product before finalized build spec. I understand how the initial version might still need some software tweaks to add additional data. But clarity, brightness, alignment, and other basic functionality issues should have been nailed down before going into production. I would feel a lot more confident in improvement if the HUD worked as it should but we were just missing additional info to be added via software. How do we (and Lucid) know for sure if these issues are not hardware related and not fixable with OTA. Maybe another case of Lucid trying to innovate too much rather than just buying an off the shelf system similar to what Porsche and Mercedes use.
 
Something that confuses me is how can Lucid release cars with this version of HUD with so many issues and people claim that OTA will fix things. If this HUD is an in-house design, you would think that they would have done extensive testing on various versions of the HUD as it was developed and tweaked the software along the way. You would need to have a solid workable product before finalized build spec. I understand how the initial version might still need some software tweaks to add additional data. But clarity, brightness, alignment, and other basic functionality issues should have been nailed down before going into production. I would feel a lot more confident in improvement if the HUD worked as it should but we were just missing additional info to be added via software. How do we (and Lucid) know for sure if these issues are not hardware related and not fixable with OTA. Maybe another case of Lucid trying to innovate too much rather than just buying an off the shelf system similar to what Porsche and Mercedes use.
I agree, they promoted the AR so much and now can't even give a timeline on when it will be available. The basic functionality should've been ready day 1 but for some reason unknown to ua all it wasn't. I was actually surprised DDPro 2 worked as well as it did day 1, that was one feature I was actually expecting to not be fully baked but it's been the most solid thing since owning the Gravity.
 
My preference is to get the full ambient lighting package without the HUD, but unfortunately they are bundled together.

So if you want all the cool lights, you have to put up with the HUD reflections. It's sort of annoying that Lucid has created this dilemma.
Indeed... exactly the reason why I ordered the Tech Package
 
Rejuvenating this old thread to post an epiphany I had about the Hud that would be helpful and easy to implement. Why not allow a configuration switch that turns on the HUD only when navigating. The HUD is actually really useful when navigating. All the HUD focus, angle, brightness etc. issues don't matter that much when you're focused on the road and trying to not miss a turn.

The HUD is mostly an annoying distraction when you're just driving around. Thankfully when you've nearly run over a pedestrian from distraction or gotten a head ache from weird movements while slow maneuvering you can turn off the HUD while driving without too many menu picks, but when you want it back on you have to be in Park. Wouldn't it be nice to just hit end route and have it gone and then next time you need navigation it automatically turns on.

Of course more out of epiphany improvements could be made. I mostly don't need to even hear the voice commands with the HUD on, except for the road name at the turn. If this was on the display I wouldn't even have to remember it!
 
The HUD is mostly an annoying distraction when you're just driving around. Thankfully when you've nearly run over a pedestrian from distraction or gotten a head ache from weird movements while slow maneuvering you can turn off the HUD while driving without too many menu picks, but when you want it back on you have to be in Park.
JLR let's you turn their HUD on and off with a few clicks on the wheel controls, driving or not. It's in their Instrument Panel Menu, which is directly in front of the driver on the cockpit display (not part of their main infotainment). that is handy. but frankly, theirs is smaller and not so in your field of view as Lucid's so I just leave it on.
 
Biggest issue for me on the HUD is that I'm on the taller side - about 6 foot - and if I sit up straight in the driver's seat I just can't get the HUD to go up high enough to where I can actually see it. I've tried adjusting the height but it seems like at some point it just disappears before it gets to my eye level when I'm sitting up straight. I kind of have to hunch down a bit to actually see it.
 
Biggest issue for me on the HUD is that I'm on the taller side - about 6 foot - and if I sit up straight in the driver's seat I just can't get the HUD to go up high enough to where I can actually see it. I've tried adjusting the height but it seems like at some point it just disappears before it gets to my eye level when I'm sitting up straight. I kind of have to hunch down a bit to actually see it.

yep, it is an issue commonly noted by people around 6feet or so... need to put the seat itself into the lowest setting in order to see the HUD. This results in reduced visibility around the vehicle (particularly seeing the ground around the right-front of the car). I complained at my service and they said it was as designed.

I believe there do exist products that are a transparent sheet that can redirect light by a certain angle. I'm wondering if this could be used (placed on the hud) to slightly redirect the light to fix this issue?
 
yep, it is an issue commonly noted by people around 6feet or so... need to put the seat itself into the lowest setting in order to see the HUD. This results in reduced visibility around the vehicle (particularly seeing the ground around the right-front of the car). I complained at my service and they said it was as designed.

I believe there do exist products that are a transparent sheet that can redirect light by a certain angle. I'm wondering if this could be used (placed on the hud) to slightly redirect the light to fix this issue?
Hopefully Lucid can figure out a retrofit solution.
I love HUDs and use them all the time.
 
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